Temple of Art of Conquest


TEMPLE

Temples have become one of the main components of the player's power. The power of the temple affects the player's overall strength and the strength of his troops and heroes.



TEMPLE, official description:

  1. The Temple enshrines statues of the guardians of the land.
  2. More statues can be activated as you level up your stronghold.
  3. Activated statues can be socketed with runestones that grant a variety of blessings.
  4. Runestones can be enchanted by extracting essence from runestones of the same kind.
  5. The maximum enchantment level of runestones can be increased by leveling up your stronghold.
  6. Fulfill a statue's divine commands to access the special blessings it grants.

TEMPLE, general information:

To date, the pantheon has ten statues:

  • Seven regular ones;
  • Two dragon statues;
  • One Imperial statue.
  • Open the statues each at its own level - i.e. on the 10th, 14th, 18th, 22nd, 26th and 30th.
  • After patch 1.16.24 (Imperium), a statue of the Emperor appeared, which opens on the 20th lvl.
  • Two "dragon" statues - Raziel and Ragnir, open on the 28th and 32nd levels of the castle, respectively.
  • The statue of Flora appeared last, opens on the 16th level of your castle.
  • The statue of Flora was the last to appear.
  • The statues must first be activated. Inactive statues are "gray". Activation is simple - you just need to click on the statue to activate it. Activation is done only once, then when the statues are reset, they return to the value 0-9 (to choose from, depending on the availability of the necessary stones), and the statue is already activated.
  • The first three statues carry 6 stones each, the second three - 8, the third - 10 and the statue of the Impetator carries as many as 12 stones on board.
Inactive statue

Inactive statue


TEMPLE, description of skills:

  • In each of the statues of the deities, you need to insert stones.
  • The power of the statue is determined by the number of stones inserted into it, the degree of their enchantment, and the overall power of the statue itself, " Divinity":
  • Increase the divinity of a statue by fulfilling its divine commands. The greater its divinity tier, the more blessings a statue will grant.. (official description)
  • Each statue has an individual set of basic blessings that can be pumped by increasing the power of the stones inserted into it. After reaching a certain value of ALL the stones in the statue (3-5-6-7-8-9-10), it receives the next rank of divinity.
  • The divinity of the statue is equal to the number of open blessings. (For example, when we enchant all runestones at +3, we will unlock two blessings. In this case, the divinity will be equal to two).
  • So, let's look at the set of power-ups for each statue separately:

Storm Deity Zephyrdite
(Opens on the 10th level of the castle)

Zephyrdite

"Lightning strikes like crescent moons in a primal symphony when Zephyrita sings in the sky

  • Activate statue: Increases the health and attack of your garrison troops by 10% and that of your heroes and dragons by 5%, excluding siege weapons.
  • Fill sockets: Increases research speed by 20%.
  • Enchant runestones +3: Increases the attack and health of Heavy Infantry by 15%.
  • Enchant runestones +5: Increases the attack and health of Clerics by 15%.
  • Enchant runestones +6: Increases the attack and health of Bandits by 15%.
  • Enchant runestones +7: Increases your Bronze supply cap by 300.
  • Enchant runestones +8: Increases the attack, healing efficacy, and health of your army troops, excluding siege weapons, by 10%.
  • Enchant runestones +9: Increases the health and attack of your garrison troops by 24% and that of your heroes and dragons by 12%, excluding siege weapons.
  • Enchant runestones +10: Increases the magic and stamina of all Mage heroes by 15.


Forest Deity Druidomus
(Opens on the 14th level of the castle)

Druidomus

The legendary Druidomus snake beard flows through the roots of all the trees, bringing longevity and vitality to the earth

  • Activate statue: Increases the attack and health of Ironsmiths by 15%.
  • Fill sockets: Increases the health and attack of your garrison troops by 12% and that of your heroes and dragons by 6%, excluding siege weapons.
  • Enchant runestones +3: Increases the attack and health of Watchers by 15%.
  • Enchant runestones +5: Increases building speed by 5%.
  • Enchant runestones +6: Increases the attack and health of Arachnids by 15%.
  • Enchant runestones +7: Increases the attack and health of Line Infantry by 15%.
  • Enchant runestones +8: Increases hero attack and health by 10%.
  • Enchant runestones +9: Increases the Might and Stamina of all Gladiator heroes by 20.
  • Enchant runestones +10: Increases the strength and command level of all Paladin heroes by 20.


Growth Deity Floras
(Opens on the 16th level of the castle)

Floras

Spring comes to earth in joyful bloom wherever the Flora plays

  • Activate statue: Increases the Alchemy Stone yield from transmutation by 10%.
  • Fill sockets: Increases the attack and health of Clergy by 15%.
  • Enchant runestones +3: Increases the attack and health of Clansmen by 15%.
  • Enchant runestones +5: Increases the attack and health of Tree Spirits by 15%.
  • Enchant runestones +6: ncreases the attack and health of War Machines by 15%.
  • Enchant runestones +7: Increases the health and attack of your garrison troops by 18% and that of your heroes and dragons by 9%, excluding siege weapons.
  • Enchant runestones +8: Increases the Magic and Stamina of all Mage heroes by 10.
  • Enchant runestones +9: Increases the critical hit resistance of your army troops, excluding siege weapons, by 25%.


Herald of Life Kaliope
(Opens on the 18th level of the castle)

Kaliope

The souls of the righteous are transmitted to Kaliope from her brother Kaliados. Her judgment determines the rebirth of each soul in the cycle of life

  • Activate statue: Increases your Bronze supply cap by 100.
  • Fill sockets: Increases the health and attack of your garrison troops by 15% and that of your heroes and dragons by 7.5%, excluding siege weapons.
  • Enchant runestones +3: Increases research speed by 20%.
  • Enchant runestones +5: Increases the attack and health of Marksmen by 15%.
  • Enchant runestones +6: Increases the attack and health of Light Infantry by 15%
  • Enchant runestones +7: Increases the attack and health of Cannoneers by 15%.
  • Enchant runestones +8: Increases the attack and health of Chelonians by 15%.
  • Enchant runestones +9: Increases the Magic and Command of all Sage heroes by 20.


Herald of War Banocles
(Opens on the 22th level of the castle)

Banocles

The mighty patron God of warriors, Banocles can tear down the sky and smash the stars with his bare hands

  • Activate statue: Increases the attack and health of Bone Soldiers by 15%.
  • Fill sockets: Increases the attack and health of Outriders by 15%.
  • Enchant runestones +3: Increases the health and attack of your garrison troops by 15% and that of your heroes and dragons by 7.5%, excluding siege weapons.
  • Enchant runestones +5: Increases research speed by 30%.
  • Enchant runestones +6: Increases the attack and health of Steam Engines by 15%.
  • Enchant runestones +7: Increases the attack and health of Rakuza by 15%.
  • Enchant runestones +8: Increases the Might and Command of all Rogue heroes by 10.
  • Enchant runestones +9: Increases the altack, healing etticacy, and health of your army troops, excluding siege weapons, by 20%.


Herald of Death Kaliades
(Opens on the 26th level of the castle)

Kaliades

Kaliades reaps the souls of the damned with his terrible scythe, handing over the remaining ones to his sister Kaliope

  • Activate statue: Increases the Command and Stamina of all General heroes by 5.
  • Fill sockets: Increases the attack and health of Ascetics by 15%.
  • Enchant runestones +3: Increases the Magic and Stamina of all Paladin heroes by 10.
  • Enchant runestones +5: Increases the Might and Stamina of all Gladiator heroes by 10.
  • Enchant runestones +6: Increases the Might and Stamina of all Mechanist heroes by 10.
  • Enchant runestones +7: Increases the attack and health of Diabolists by 15%.
  • Enchant runestones +8: Increases the attack and health of Serpents by 15%.
  • Enchant runestones +9: Increases the Magic and Command of all Sage heroes by 20.
  • Enchant runestones +10: Increases the health and attack of your garrison troops by 24%, and the health and attack of your heroes and dragons by 12%.


Solar Aspect Razial
(Opens on the 28th level of the castle)

Razial
  • Activate statue: Increases your stronghold gold, elixir, and lumber production by 20%.
  • Fill sockets: Increases the Stamina of dragons by 10.
  • Enchant runestones +3: Increases the Magic of dragons by 10.
  • Enchant runestones +5: Increases the attack and healing efficacy of dragons by 15%.
  • Enchant runestones +6: Increases the Might and Magic of dragons by 10.
  • Enchant runestones +7: Increases the Command of dragons by 20.
  • Enchant runestones +8: Reduces damage taken by dragons by 15%.
  • Enchant runestones +9: Increases the Stamina of dragons by 25.


Sky Father Ilios
(Opens on the 30th level of the castle)

Ilios

Ruler of the pantheon of gods, Ilios is the father of all the myriad stars in the sky

  • Activate statue: Increases research speed by 30%.
  • Fill sockets: Increases the Magic and Stamina of all Mage heroes by 5.
  • Enchant runestones +3: Increases the attack and health of Scorpios by 15%.
  • Enchant runestones +5: Increases the Magic and Command of all Sage heroes by 10.
  • Enchant runestones +6: Increases the attack and health of Cavalry by 15%.
  • Enchant runestones +7: Increases the attack and health of Pyrotechs by 15%.
  • Enchant runestones +8: Increases the Might and Command of all General heroes by 10.


Lunar Aspect Ragnir
(Opens on the 32th level of the castle)

Ragnir
  • Activate statue: Increases the injury recovery speed of dragons by 20%.
  • Fill sockets: Increases the Command of dragons by 10.
  • Enchant runestones +3: Increases the Might of dragons by 10.
  • Enchant runestones +5: Increases the health of dragons by 15%.
  • Enchant runestones +6: Increases the Stamina and Command of dragons by 10.
  • Enchant runestones +7: Increases the Magic of dragons by 20.
  • Enchant runestones +8: Increases the health and attack of your garrison troops by 18% and that of your heroes and dragons by 9%, excluding siege weapons.
  • Enchant runestones +9: Increases the Might of dragons by 25.


Emperor
(Opens on the 10th level of the castle)

Emperor

The Emperor is the ruler of all of Norland and has tremendous powers. Only a commander with unsurpassed strength, integrity, and fame can hope to become an emperor

  • Activate statue: Increases troop training speed by 10%.
  • Fill sockets: Increases the attack, healing efficacy, and health of your army troops, excluding siege weapons, by 8%.
  • Enchant runestones +3: Increases the Might and Stamina of all Rogue heroes by 10.
  • Enchant runestones +5: Increases your Bronze supply cap by 200.
  • Enchant runestones +6: Increases the Magic and Command of all Necromancer heroes by 10.
  • Enchant runestones +7: Increases troop training speed by 20%.
  • Enchant runestones +8: Increases the critical hit resistance of your army troops, excluding siege weapons, by 20%.
  • Enchant runestones +9: Increases research speed by 30%.
  • Enchant runestones +10: 400 Increases the bronze number by 400.


All values in one table

All the divinity values for the statues are shown. The left column shows the amount of essence required to pump the stone from the zero level to the desired. To find out the exact amount of essence for any level of any stone, use Temple Calculator

all values in one table


RUNESTONES, types, description

To date, 8 types of stones can be inserted into temples. Let's look at all the stones in more detail:


Runestone of Resolve
Increases the health of your army troops, excluding siege weapons.

Runestone of Resolve

Runestone of Gallantry
Increases the healing efficacy and attack of your army troops, excluding siege weapons.

Runestone of Gallantry

Runestone of Fortitude
Increases the health of your garrison troops, excluding siege weapons.

Runestone of Fortitude

Runestone of Valor
Increases the healing efficacy and attack of your garrison troops, excluding siege weapons.

Runestone of Valor

Runestone of Courage
Increases the health of your heroes.

Runestone of Courage

Runestone of Power
Increases the healing efficacy and attack of your heroes.

Runestone of Power

Runestone of Abstinence
Increases the health of your dragons.

Runestone of Abstinence

Runestone of Malice
Increases the healing efficacy and attack of your dragons.

Runestone of Malice


RUNESTONES, receiving

At the moment, the enchantment stones can be obtained in the following ways:

  1. From the penultimate chest in the daily tasks (news). Different stones always fall out.
  2. In the shop (linari).
  3. From donat sets in the shop.
  4. There is a small chance of falling stones in the daily chest as a bonus.
  5. Stones are given out as a reward for completing events.

Let's look at the first point in more detail:

In the daily tasks, we reach the penultimate chest:

Runestone, receiving

and opening it, we see two rune stones:

Runestone

You can view the available stones that have not yet been used by clicking on the button "Runestones" in the temple on any statue:

Runestones


RUNESTONES, installation

To install the stone, select the statue we need and click on the free slot:

The cells where the stones can be placed are highlighted in green, and gray-respectively, the cells that are not yet available (there are no necessary stones). As you install and enchant the stones, the power of the statue itself will grow (power icon at the top, two stones are currently installed, the power of the statue has increased from 600 to 800)..


Select a cell, it will show the stone that can be inserted, and its possible gains:

Installing Runestones

Click " Select" and we will be asked if we really want to insert a stone (since the temple can only be reset once a month) and will once again tell you about its capabilities:

Installing Runestones

After clicking the "OK" button, the process will end and the stone will be installed:

Installing Runestones


RUNESTONES, Enchant

To strengthen (enchant) the stone, click on the already installed stone and the button "Enchant "appears":

Enchantment of Runestones

We insert stones into the empty slots - they light up with a bright light, and the menu at the top will show information about the consequences of enchantment. The large circle on the top left will show the amount of "essence" needed for the enchantment. Click on the "Enchant" button:

Click on this button and the enchantment window appears:

Enchantment of Runestones

With a sufficient number of stones available for enchantment, it will be possible to upgrade the stone to the next stage.

Enchantment of Runestones

If there are enough stones to completely enchant the cell, the "Automatic" button lights up. She fills the "cauldron of essence" with the available stones to the nearest enchantment stage.


Let me remind you that you can view all the available stones by clicking on the "Runestouns" button:

Runestones

After the enchantment, the number of stages of its leveling will be shown on the reinforced stone, as well as the power value of the statue itself will increase:

Enchantment of Runestones

At the next enchantment, we will be shown the number of necessary stones for further strengthening:

Enchantment of Runestones

Some mechanics. It should be understood that the so-called "essence" is used to enchant the CELLS of the statues. Each enchantment stone gives a certain amount of essence. See the table below. For example: the weakest stone (+0) will give 10 essence points. The stone (+1) already gives 30 units. The cells also differ in their content. So, to gain up to +1 requires 20 units of essence, or 2 stones (+0), and to gain a cell to +2 requires 50 units of essence, or 5 ordinary stones (+0), or 1 stone (+1) and 2 stones (+0). Do not confuse these two concepts - stones and cells!

How does essence count? For example, to enchant from level zero to level 3, you need a TOTAL of 230 units of essence (20+50+160). And from the 2nd to the 3rd 160 units. To enchant the stone from the 3rd to the 4th level - 1050. But since the fourth level is not divinity, we need the fifth level. To do this, you need 2500 units of essence. To find out the exact amount of essence for any level of any stone, use Temple Calculator



TEMPLE, Cells of temple statues, essence for enchantment:

  • +0 - does not require essence (0);
  • 0 +1 - requires 20 essences;
  • 1 +2 - requires 50 essences;
  • 2 +3 - requires 160 essences;
  • 3 +4 - requires 410 essences;
  • 4 +5 - requires 1050 essences;
  • 5 +6 - requires 2500 essences;
  • 6 +7 - requires 5800 essences;
  • 7 +8 - requires 14000 essences;
  • 8 +9 - requires 28000 essences;
  • 9 +10 - requires 58000 essences.

Enchantment stones:

  • Stone +0 gives: 10 essence units;
  • Stone +1 gives: 30 essence units;
  • Stone +2 gives: 80 essence units;
  • Stone +3 gives: 240 essence units;
  • Stone +4 gives: 650 essence units.
  • Stone +5 gives: 1700 essence units.
  • Stone +6 gives: 4200 essence units.


RESETTING THE TEMPLE

In patch 1.20.14, we introduced the ability to reset temples once a month. This is very convenient - there is always the possibility of an error in the process of strengthening a particular statue. Or you, for example, decided to change the race and a set of statues no longer suits you. There can be many reasons. And it is always better to have a "Reset" button at hand. So, what do you need to do to reset the temples:

We go to the Temple. At the top right, we see the "Reset" button.

Resetting the Temple

The reset occurs 1 time in 30 days, so if a month has not passed yet, you will receive this warning, where you will be shown the amount of time remaining until a possible reset:

Resetting the Temple

If everything is OK, then this window will open, where we will be shown the stones currently available in all the statues:

Resetting the Temple

and, if you scroll down the picture , the number of stones that we will get after the reset will be shown:

Resetting the Temple

Click " OK", see the following window "All inserted runestones from the Temple statues will be removed and replaced with runestones from the conversion to +2". You can do a reset every 30 days". To continue please enter RESET:

Resetting the Temple

Here a simple system of protection against accidental reset is introduced: you need to manually enter the word "RESET" exactly as written and highlighted in red - IN BIG LETTERS!

Resetting the Temple

ADVICE. Sometimes, especially on mobile phones, T9 does real miracles and quietly replaces the entered letters with the letters of the national alphabet. If you can't reset the temple in any way and a permanent error pops up - most likely this is your case. Try copy from here-click on the button, the word RESET will be copied and you can insert the word in the game:

RESET

That's it! We've got a bunch of rocks back and we can set them up again.

The stones are reset and ALL stones are returned up to the last stone. Don't believe those who say otherwise!
Resetting the Temple

By the way, one of the latest patches introduced the ability to reset the statues to the desired level. The minimum reset level is 0, while the stones are already in the cells and there is no need to activate the statues and fill them with stones. I.e. 2 positions (activate and fill) will already be highlighted. Very convenient, by the way, eliminates the need to manually install the stones again.



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